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GitHub · Original changelog · MIT License · Flightdeck

0.1.21 — 3 October 2026
  • Include Flightdeck (Xodus, default) directly in the Proton selector and preselect the active environment when available.
  • Use the existing return-to-Flightdeck operation when applying that choice, preserving the current add-ons and settings. Keep recovery available when an interrupted switch or cloud-sync issue blocks other runner choices.
0.1.20 — 3 October 2026
  • Carry the current Windows profile across Proton changes and back to Flightdeck, retaining aircraft, mods, sign-ins and settings instead of restarting each trial from the original profile. Retain earlier profiles as backups.
  • Add exact-build Fenix overlays for Experimental 11.0 (20260924) and CachyOS 10.0 sunset. Show compatible versions in the selector and migrate known legacy Fenix installations while preserving their current profile.
  • Allow GSX/FSDT preparation and launch on the selected Proton. Handle Wine64 consistently for classic runners and keep recovery journals coordinated.
  • Keep Fenix geometry, helper-window and MCDU refresh features in the portable launcher. Reject unsupported Fenix runner combinations before changing files.

Native Fenix probes, fresh .NET/Fenix setup, official FSDT preparation and isolated switch/loader/graphics checks pass for both builds. The launcher suite passes 832 tests, compatibility packaging 39 tests and Chromium 309 UI checks. Full Fenix/GSX flights on alternate Proton versions and the reported NVIDIA black main view remain unverified.

0.1.19 — 3 October 2026

Download Flightdeck 0.1.19.

This release combines experimental Proton selection and GSX Pro setup with a more compact launcher interface. Update through Updates → Flightdeck or the full installer. This is a regular release on the stable update channel.

  • Select an installed Proton version under Setup, discovered in Steam libraries or chosen by folder. Each trial has its own Wine/DXVK/VKD3D copy and Windows profile, with recovery and a return to the original Flightdeck environment.
  • Preserve normal Xbox entitlement checks and Store/GDK integration with the alternative launch bridge. Account/save helpers keep the original runner.
  • Add GSX Pro preparation under Mods for MSFS 2024: prepare the pinned official FSDT installer and .NET, install and activate through FSDT, then enable its existing Couatl startup entry. Retain a profile backup and support recovery.
  • Keep GSX setup and Proton recovery from replacing each other's profiles. Return to Flightdeck before changing FSDT setup; recover incomplete GSX setup before switching Proton. Internal add-on links stay inside copied profiles.
  • Show Fenix and GSX as compact status cards, with one setup workflow expanded at a time. NVIDIA, VR, Proton and maintenance settings also open on demand. Keyboard access and German/English mobile layouts remain available.
  • Update the managed runtime script checksums, including GSX session cleanup, and include the selected Proton version in diagnostics.

Proton Experimental 11.0 (20260924) and CachyOS Proton 10.0 sunset passed synthetic executable/DLL loading, Store interface loading, mixed D3D11/D3D12 rendering and return to the original profile on AMD. Full MSFS operation with these runners and a fix for the NVIDIA black view remain unconfirmed. The 0.1.18 follow-up confirms that corrected renderer build 628afa6f9cfece4 loads but the affected system's globe/map and cockpit remain black.

FSDT installer preparation, opening and closing were tested under Wine. GSX package installation, activation, Couatl/SimConnect and ground services still need validation with a licensed copy. Fenix keeps its matched Flightdeck runner. No native or renderer binaries change; their existing corresponding sources and notices are retained. GSX setup · Proton trials.

0.1.18 — 2 October 2026

Download Flightdeck 0.1.18.

  • Add per-installation VR settings for automatic OpenXR, WiVRn, SteamVR and Monado, off by default, with German and English setup instructions.
  • Add an explicit, bounded headset/GPU check with clear failure states and protection against concurrent game starts, cloud sync and setup.
  • Prepare separate Windows and Linux OpenXR manifests and Wine's required VR registry data for direct game starts, preserving the Xbox Store bridge.
  • Keep DXGI on the compositor's GPU, preserve NVIDIA compatibility settings, and retain SteamVR registration across the game's isolated XDG directories.
  • Include VR mode/check outcomes in diagnostics without raw driver output or identifying runtime paths and device UUIDs.
  • Add real D3D11/D3D12 stereo-frame validation through Wine and retain the renderer correction from 0.1.17. No native renderer or Store binaries change.

Validated with a simulated Monado headset and AMD RX 6900 XT. Physical headsets, NVIDIA hardware, WiVRn/SteamVR device operation and an MSFS VR flight remain unverified. Setup · Test evidence and reproduction. This is a regular release, available through the stable update channel.

0.1.17 — 2 October 2026

Download Flightdeck 0.1.17.

  • Backport the upstream VKD3D correction for full-depth 3D-texture copy barriers with VK_KHR_maintenance9. The previous barrier covered only the first depth slice of render-target-capable volume textures.
  • Give the rebuilt D3D12 pair a source-derived build ID, pin the changed-source hashes, and retain the existing NVIDIA low-latency corrections and DXVK build.
  • Add a real upload/copy/readback regression that requires active Vulkan validation, reproduces the released renderer's invalid layouts, and checks the corrected renderer plus controls with maintenance9 disabled.

The isolated regression passes on AMD. This establishes the volume-layout correction; its connection to the reported black NVIDIA main view is unverified. Available as a regular release through Updates → Flightdeck or the full installer. Close Flightdeck and MSFS before installing, then reopen Flightdeck, use Automatic NVIDIA graphics and check the main map and cockpit. The game log should identify renderer build 628afa6f9cfece4. No game reinstall or profile reset is needed. The Microsoft sign-in components and their corresponding sources remain at the verified 0.1.16 versions. Implementation and validation.

0.1.16 — 1 October 2026

Download Flightdeck 0.1.16.

  • Preserve verification steps embedded in individual replies of a multi-scope Microsoft token exchange. A response can require Xbox verification while already issuing a Microsoft root token; the login now completes that step before storing credentials. The previous decoder rejected this response because the verification reply had no issued-token fields.
  • Accept Microsoft's shortened SOAP fault headers so an accompanying supported verification link reaches the sign-in window instead of failing with code 74. Successful token responses still require their normal headers; signature verification and account/root-credential checks remain in place.
  • Decode encrypted verification steps and token responses using bounded buffers and the XML Encryption CBC padding rules. Valid responses larger than 8 KB no longer overflow the old fixed buffer; malformed cipher data returns a typed failure instead of panicking.
  • Replace the broad response-error category with fixed codes 80–93 for request construction, response size/encoding/XML, signatures, challenge/body decoding, incomplete responses, HTTP errors, root tokens, timeouts and rate limiting. The Store recovery report and game updater preserve these codes and their localized explanations, without including raw authentication output.
  • Rebuild both Xodus components because they share the response parser. Managed component updates recognize the published 0.1.15 binaries.

Update through Updates → Flightdeck and restart Flightdeck before retrying sign-in. See sign-in recovery for the diagnostic codes and validation scope. Other reported NVIDIA, in-game Marketplace and cloud-sync problems still need separate confirmation.

0.1.15 — 30 September 2026

Download Flightdeck 0.1.15.

  • Keep one browser context throughout interactive Microsoft sign-in, preserving session cookies when opening a follow-up verification view.
  • Ignore queued token callbacks from a previous view after the next step has opened. A duplicate callback can no longer repeat the old exchange and end the current verification step.
  • Distinguish connection errors, invalid Microsoft responses, credential rejection, account mismatch and missing supported challenges using fixed, localized sign-in codes. Raw authentication responses are never displayed.
  • Ship the rebuilt login component and recognize the 0.1.14 native component set for automatic updates of managed installations.

Native GTK/WebKit tests use a loopback password → email code → completion flow. The 0.1.14 baseline loses cookies and fails on duplicate callbacks; the corrected runtime passes both checks and the combined case under X11 and Wayland. This does not yet confirm successful Microsoft email-code verification on an affected account. Update and restart Flightdeck before retrying sign-in.

0.1.14 — 30 September 2026

Download Flightdeck 0.1.14.

  • Preserve a Microsoft follow-up sign-in URL when the token exchange also reports a credential fault. Since 0.1.9, this combination could end the interactive login before displaying the required next step. Silent renewal continues to require sign-in; a challenge does not count as successful login.
  • Share the existing Microsoft HTTPS challenge validation between renewal and interactive login. Keep credential rejection without a valid challenge as a failure, and retain account binding and root-ticket validation.
  • Ship rebuilt login and broker components and recognize the 0.1.13 component set for automatic updates of managed installations.

A synthetic regression test reproduces the discarded challenge in 0.1.13 and passes with this correction. Authentication and session-renewal tests and the native build pass. Confirmation of the reported immediately closing login window on affected hardware remains pending; NVIDIA rendering is not changed.

0.1.13 — 30 September 2026

Download Flightdeck 0.1.13.

  • Accept Microsoft's fallback product translations in explicit Marketplace queries, as already supported for the owned library. Prefer the requested language and preserve the selected Store region, pricing and ownership checks.
  • Include fixed mapping-failure categories in diagnostic summaries and session timelines, without product IDs, account data or raw catalog text. Existing reports with only 80004001 cannot identify the rejected product feature.
  • Label successful Store diagnostics as Basic Store checks passed and explain that these checks do not test in-game Marketplace product queries.
  • Ship the rebuilt Store runtime and recognize the previous native component set for automatic updates of managed installations.

The translation regression is reproduced and tested with synthetic catalog data. Native catalog, diagnostic-export, browser and package-update checks passed. This does not yet establish that the reported in-game Marketplace error is fixed for every affected installation. German Store and game-language settings can be retained.

0.1.12 — 29 September 2026

Download Flightdeck 0.1.12.

  • Separate installed-resource verification from the source-import DLL name list and 2 MiB text-file limit. Preserve every checksum, regular-file and symlink check, with the existing 128 MiB binary limit.
  • Cover a real service update, restart and rollback with a newly introduced resource larger than the source limit; retain the same browser origin.
  • An already-running 0.1.10 process cannot receive this verifier correction before restarting. If it reports that the installed version could not be identified after an otherwise successful update, close and reopen Flightdeck once through the application menu. Game files and saves are unaffected.
  • NVIDIA/Store binaries are unchanged from 0.1.11. This is a launcher update correction and does not add a new NVIDIA rendering claim.
0.1.11 — 29 September 2026

Download Flightdeck 0.1.11.

  • NVIDIA Automatic now selects compatibility for both DirectX 11 and 12, also for saved automatic preferences. DLSS, Reflex and NVIDIA Frame Generation require the explicit NVIDIA features (experimental) mode.
  • Correct the ignored dxvk.disableNvLowLatency2 option in the pinned DXVK. Ship matched DXGI/D3D11/D3D10 libraries with the existing VKD3D backport, checked before installation. Custom renderer files are preserved.
  • Retain VKD3D warnings in the default game log and recognize patched renderer versions in diagnostic exports.
  • Compact repeated report rows without dropping their values, making long reports more likely to fit in the email draft. Downloads remain available.
  • Mixed D3D11/D3D12 clear, readback and multiwindow presentation passed on AMD hardware. This release corrects the incomplete NVIDIA opt-out; resolving the black MSFS main view still requires confirmation on NVIDIA hardware.
0.1.10 — 29 September 2026

Download Flightdeck 0.1.10.

  • Fix native component updates being skipped when a runtime has customized launch scripts. The launcher could show 0.1.9 while the older Store binaries remained installed, causing Diagnostics → Check Store to stop at the component check and preventing the new session fixes from taking effect.
  • Update the recognized native component set independently. Preserve customized scripts and their provenance record; retain existing checks for custom or modified binaries, busy runtimes and interrupted-update recovery.

Native compatibility components and the NVIDIA renderer remain the same as in 0.1.9. This release fixes delivery of those Store components to affected managed runtimes; it does not establish a fix for NVIDIA's black main view or every reported in-game Marketplace/cloud error.

0.1.9 — 29 September 2026

Download Flightdeck 0.1.9.

  • Add local problem reports with a frozen diagnostic snapshot and an email draft addressed to contact@flightdeck-app.com. Description and diagnostics are included as plain text; no attachment, GitHub account or upload service is required. Provide complete copy/download fallbacks for webmail and long reports, with German and English UI.
  • Extend bounded diagnostic coverage with authentication, networking-policy and audio error summaries, without including raw logs or account data.
  • Preserve the Store account context across a same-account ticket-expiry gap, while rejecting expired credentials, account changes and logout. A failing regression reproduces the permanent rejection after ticket renewal in 0.1.8. See Store session recovery for scope and evidence.
  • Renew expiring Microsoft user/device tickets before Store and Xbox requests, share concurrent renewal work, and allow enough IPC time for renewal plus the Store request. Keep network/keyring failures distinct from sign-in challenges.
  • Add Renew Microsoft sign-in with same-account protection, cancellation and subsequent license/library verification. Sign in again and sync retries the captured cloud operation only after that verification succeeds.
  • Backport three upstream VKD3D fixes for NVIDIA low-latency swapchain ownership and lifetime. Apply the matched D3D12 DLL pair to NVIDIA installations using the pinned runner; preserve custom renderers and the shared Wine/Fenix runner.
  • Make Compatibility mode disable VK_NV_low_latency2 as well as NVAPI/NGX. Disabling NVAPI alone did not disable VKD3D's NVIDIA-specific presentation path.
  • Verify the renderer payload against source-release hashes during packaging, installation and launch. Complete interrupted copies before starting a game; restore managed copies from the runner when the runner changes.
  • Add a native multiwindow rendering/readback test, including unused secondary windows, resize and destruction. This is not an MSFS or NVIDIA hardware test.
  • Document the unresolved NVIDIA black main view, repeated cloud-sync failures and blocking in-game Marketplace session error in both languages. Replace repeated graphics-log requests with the current status and defined rendering checks.

The black main scene reported on RTX 4060/5060 Ti is not yet confirmed fixed. See renderer build and validation. Native Store components are rebuilt as 0.1.9; the reported in-game Marketplace dialog and repeated cloud errors are not yet confirmed resolved.

0.1.8 — 28 September 2026
  • Give Store inventory, package-update queries and Microsoft account ticket requests enough time to receive server responses. These operations previously used a five-second local-request timeout, which could close the shared broker connection and abort subsequent license queries.
  • Keep the broker connection usable after a completed inventory request reports a server timeout. A broken or unresponsive transport still closes safely so a late reply cannot be mistaken for another request's response.
  • Align the nested cloud sign-in waits with the longer broker request deadline.
  • Report native cloud timeouts, connection failures and server errors as connection problems, including during sign-in and title lookup. Actual rejected sign-ins still report authentication errors; numeric diagnostics are retained.

Native components are rebuilt as 0.1.8. Delayed synthetic broker replies reproduce the 0.1.7 inventory timeout and following license abort, and verify the corrected inventory, sign-in, package-update and failure handling. These checks use the built Wine component without accounts or real cloud data; they do not establish recovery from every Microsoft outage or a successful live cloud sync on an affected user's system.

0.1.7 — 28 September 2026

Download Flightdeck 0.1.7.

  • Select the sole discrete NVIDIA GPU by its Vulkan device UUID instead of its Linux display name. Wine can rename the adapter, especially in Compatibility mode; the previous name filter could exclude the intended GPU. DirectX 12 retains the adapter selected by DXGI.
  • Include graphics startup versions, adapter-filter failures and counts of presents without rendering in diagnostics. Hardware UUIDs and raw log lines are excluded from the exported report.
  • Add Diagnostics → Check Store to check installed components, saved sign-in, catalog access, game licensing, owned content and local window display without opening a purchase page.
  • Open Microsoft's Marketplace confirmation page in a dedicated window. Fix blank or gray windows and use Microsoft's Xbox layout with a compact frame that fits the available space.
  • Show loading progress and distinct connection, timeout and expired-session errors. Keep failures visible until dismissed, support cancellation and allow only one purchase dialog at a time, without automatic retries.
  • Improve owned-content queries for bundles, large libraries and fallback Store languages. Keep Store-account checks tied to the active sign-in and handle unrelated library items without rejecting the current game's content.
  • Include timestamped Store events and the component versions used at game launch in diagnostics, excluding account data, product identifiers and raw logs.
  • Reuse the existing launcher window after an update or rollback, retaining its local address and language. Handle update restarts from earlier releases without opening a second window.
  • Update English and German guides with Store checks, purchase-dialog limits, cloud-save behavior and the separate Fenix patch update process.

Native components are rebuilt as 0.1.7; the optional Fenix patch remains 0.1.0-preview.3. The confirmation page and its layout have been checked in MSFS 2024 1.8.16.0. Automated checks cover dialog behavior, cancellation and message validation. Completed paid transactions, delivery of purchased content and layout across other systems remain unverified. Broader Marketplace inventory compatibility also requires testing. The adapter-selection regression has been reproduced and corrected with the real runner on AMD hardware, including vendor hiding and both DirectX 12 device creation paths. NVIDIA in-game rendering, including the reported RTX 5060 Ti black scene, still needs hardware validation.

0.1.6 — 26 September 2026

Download Flightdeck 0.1.6.

  • Add Setup → NVIDIA graphics with Automatic and Compatibility modes, saved separately for each simulator installation and applied on its next start. Compatibility disables NVIDIA-specific features, including DLSS and NVIDIA Frame Generation, while retaining the physical GPU selection.
  • Translate NVIDIA vendor-hiding options for direct Wine/DXGI starts and make NVAPI opt-outs effective even after an earlier NVIDIA-enabled launch.
  • Complete an unambiguous GPU name filter for both DXGI and DirectX 12 while preserving explicit choices and avoiding guesses between multiple GPUs.
  • Extend graphics diagnostics with persistent start settings, graphics-library checks and recognized error codes. These records describe configuration and errors, not successful rendering.
  • Add Setup → Manage installation with removal previews, retained data by default, and a reversible Wine environment reset. Active games and setup operations remain protected; pending cloud recovery data is preserved.
  • Update the English and German guides with graphics-mode instructions, installation maintenance and consistent compatibility requirements.

NVIDIA rendering and flight stability still require hardware validation. Native components remain 0.1.1 and the optional Fenix patch remains 0.1.0-preview.3. See NVIDIA graphics and installation maintenance.

0.1.5 — 25 September 2026

Download Flightdeck 0.1.5.

  • Check for Flightdeck and selected-simulator updates automatically when the app opens. Show available updates on the overview; background discovery does not reserve the simulator or start downloads/sign-in. Reopening windows is throttled for 30 minutes per running service; manual checks remain available.
  • Prepare NVIDIA graphics before launcher-managed starts: use NVAPI and optical flow from the matching runner, NGX from the installed driver, and Proton's corresponding DLL overrides. Existing managed files follow runner/driver updates; user-supplied DLLs and explicit GPU selections are retained.
  • On NVIDIA plus integrated-graphics systems, select the sole discrete NVIDIA adapter consistently for DXGI and DirectX 12. Report unavailable NVIDIA Vulkan before launch. AMD/Intel-only launch environments are unchanged.
  • Recover from a failed post-exit cloud upload with explicit local play. Keep backups and the pending transaction; require a version choice if later local progress differs from the interrupted upload's target.
  • Include bounded GPU/Vulkan information and numeric cloud error details in diagnostics; distinguish connection, storage-lock and quota failures.

NVIDIA rendering is not yet verified across GPU and driver versions. Native components remain at 0.1.1 and the optional Fenix patch remains 0.1.0-preview.3.

0.1.4 — 24 September 2026
  • Update Flightdeck directly under Updates → Flightdeck: check stable GitHub releases, read release notes, download and install, then restart when ready. Downloads are checked against GitHub's SHA256 digest; the previous launcher version remains available for restoration. Installation requires an idle game.
  • Brief notifications close automatically after six seconds (errors: twelve), pause while hovered or focused, and include a close button. Errors inside update and setup panels remain visible.
  • Integrate Fenix patch 0.1.0-preview.3: path metrics restore missing routes; correct stroke contours remove excessive lines at acute route joins.
  • Install and verify the separately downloaded Microsoft geometry dependency in fresh profiles and updates from preview.1/preview.2.
  • Keep matching Fenix helper windows off the X11/Xwayland desktop while preserving their internal visibility; retain the fallback window guard.
  • Retain the aircraft, user settings and original restore point during updates.
  • Automatically refresh stale MCDU images after Fenix Display restarts, preserving pages and restoring the original display preference and brightness.

Native components 0.1.1 are unchanged. The official Fenix display-restart check passed with automatic MCDU recovery. This remains a community Fenix preview; a full flight and other aircraft/simulator versions have not been verified.

0.1.3 — 24 September 2026

Download Flightdeck 0.1.3.

  • Repair missing UI-font registrations before opening Fenix applications, fixing installer startup crashes in affected Wine profiles.
  • Restore visible arrow, text and link cursors in the official Fenix Installer and livery manager.
  • Update supported preview.1 patch installations before opening Fenix, retaining aircraft, settings and the original restore point.
  • One Open Fenix action opens the main application. The separate Installer & Liveries action opens the official installation/livery manager.
  • Open Fenix is available for existing local Fenix installations.
  • Closing Fenix also cleans up its WebView helpers, including after a manager crash, so a later start is not blocked by leftover processes.
  • Stop Fenix stays visible and shows when Fenix has stopped.
  • Opening Fenix no longer creates an extra blank Wine notification-area window.

Native components 0.1.1 are unchanged. Fenix patch 0.1.0-preview.2 adds the cursor fix. Install the new full package to update Flightdeck; its Fenix panel downloads and verifies the matching patch when needed.

0.1.2 — 23 September 2026

Download Flightdeck 0.1.2.

  • Mods → Fenix A320 → Stop Fenix closes the main Fenix application, its helpers and the official manager in the selected Wine profile. It first requests a normal close and uses a bounded fallback for stuck processes.
  • The button works while Flightdeck's Open Fenix or livery-manager job is active. Setup and game launch stay reserved until shutdown completes. A running simulator or installer disables this action; other profiles and applications are excluded.

Validation includes process tests for graceful close, stuck helpers, profile isolation and a running simulator; runtime-reservation tests; and German/English desktop/mobile browser flows. Native components and patch 0.1.0-preview.1 are unchanged. Install the new full package to update the launcher.

0.1.1 — 23 September 2026

Download Flightdeck 0.1.1. Run the installer from the new full package to update an existing launcher. Game files, profiles, settings and saves remain in their existing locations.

Fenix A320 in MSFS 2024

  • Mods → Fenix A320 downloads a fixed, checksummed release from the separate Fenix patch project. Patch 0.1.0-preview.1 is released independently of Flightdeck's version.
  • The four-step flow prepares a separate Wine runner/profile and .NET Framework 4.8, starts the user's official Fenix installer, opens normal sign-in and applies CPU displays, Legacy readouts and autostart.
  • Completed steps, the next action and a final ready message make setup progress explicit. An open Fenix/Windows application explains why setup is waiting. A keyboard hint covers entering @ on German layouts in the Fenix login.
  • After setup, Fenix starts with MSFS. Flightdeck closes its session companions when the game exits, crashes or is stopped, with a bounded fallback for stuck helpers. Other Wine profiles and the official installer remain independent.
  • Wine fixes address cockpit rendering, FCU/radio text and Fenix helper windows. Setup retains the original profile and supports recovery after interruption. Existing local development patches are detected and kept in use.
  • The installed official Fenix manager can be opened for liveries. Packages must match the purchased aircraft, engine, wing variant and simulator.

Setup, liveries and restore · Deutsche Anleitung

Separate MSFS editions

  • Select MSFS 2024 or MSFS 2020 in the overview and installation form. Each edition has its own runtime, Wine profile, game package, Community location, update history and local saves.
  • Package checks, game updates, integrity checks, repair, rollback and cloud helpers use the selected edition's identity. Existing runtimes without an explicit edition remain MSFS 2024.
  • The overview changes its aircraft artwork with the selected simulator and preserves layout during switches, including reduced-motion settings.

Launcher and compatibility updates

  • A newer full Flightdeck package can refresh recognized managed native components and launch scripts when the runtime is idle. Interrupted component updates retain recovery information; custom components are preserved.
  • Launcher updates use the installer included in the new package. An idle background service can pick up the updated launcher on the next open.
  • Microsoft sign-in has its own GTK/WebKitGTK window. Store region selection, download size guidance and setup messages are clarified.

Updating Flightdeck and its runtime

Marketplace compatibility

  • Enumerate supported direct and satisfying account entitlements for the current game, including legacy MSFS 2020 application IDs.
  • Acquire supported Durable license handles using verified Microsoft-signed grants. Handle expiry, query lifetime and release explicitly.
  • Query the single registered base-game package's update state. Improve supported consumable balances, catalog images and search terms, and retry expired signed receipts within the original bounded request.

Paid checkout, package installation through the game's Store APIs and device-shared DLC rights remain unsupported. These changes do not establish that the MSFS 2024 Aviator Upgrade works. See the Marketplace scope and evidence.

Validation and remaining limits

Fenix 2.4.0.4720 / MSFS 2024 1.8.16.0 cockpit displays were checked on Hyprland. A complete Fenix flight remains unverified; CPU displays do not provide weather radar. The first patch requires the pinned Xodus runner. MSFS 2020 can display a startup disc prompt, and startup/full-flight compatibility remains unconfirmed. Cloud saves remain experimental, with cross-device gameplay validation pending.

0.1.0 — 18 September 2026

Initial experimental release: MSFS 2024 installation and launch, download pause/resume within the running session, base-game update/repair/rollback, Community inventory, local backups, experimental automatic Xbox cloud saves and a German/English interface.